“It was a terrible, indescribable thing vaster than any subway train – a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.”

— H. P. Lovecraft, At The Mountains of Madness

A shoggoth lord is a shoggoth that has taken on a human (oid) form for some reason. Abilities and power are in the hidden GM section.

The shoggoths were created by the Elder Things as living bioengineered construction equipment. Being amorphous, they could take on any shape needed, making them very versatile within their aquatic environment. Though able to “understand” the Elder Things’ language, they had no real consciousness and were controlled through hypnotic suggestion.

The shoggoths built the underwater cities of their masters. Over millions of years of existence, some shoggoths mutated and gained independent minds. Some time after this, they rebelled. Eventually, the Elder Things succeeded in quelling the insurrection, but thereafter watched them more carefully. By this point, exterminating them was not an option as the Elder Things were fully dependent on them for labor and could not replace them. It was during this time that, despite their masters’ wishes, they demonstrated an ability to survive on land.

Within the Mythos, the existence of the shoggoths possibly led to the accidental creation of Ubbo-Sathla, a god-like entity supposedly responsible for the origin of all life on Earth, though At The Mountains of Madness brings up the possibility of the Elder Things being the creators, having made early life as discarded experiments in bioengineering.

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Scale: Integrity
Size: Small (typically 15’ in diameter)
Attributes: Agility 5, Intellect 0, Perception 6, Presence 4, Strength 10, Tenacity 10, Variable Pool 5
Secondary Attributes: Actions 1, Orgone 10, Reflex 3
General Skills: Observation: Adept (3), Performance – Mimicry: Focused Novice (1/2), Stealth: Novice (2)
Combat Skills: Dodge: Student (1), Fighting: Expert (4)
Weapons: Pseudopod Slam (0 plus entangle), Suck and Assimilate (2)
Damage Bonus: +2
Integrity: 15

Armor: 2/2 vs burning or caustic attacks (fire, acid, electricity, mystic blast, etc), suffers no damage from physical attacks (punches, kicks, bullets, many explosions, etc)

Fear Factor: 20
Temperament: Predatory and Aggressive
Senses: Acute Hearing, Acute Touch, Nightvision, Sonar

Assimilate: A shoggoth grows by feeding. Every 100 wound points (10 Integrity points) of damage inflicted by the “suck and assimilate” attack on an organic target allows a shoggoth to permanently add 1 Integrity point, and also increase its Strength or Tenacity by 1. Every 400 wound points (40 Integrity) assimilated also increases the shoggoth’s Variable Pool by 1. Two hours of rest and digestion are required to gain the increase.

Slough Flesh: A shoggoth may restore itself to full health by permanently sacrificing one point of Integrity for every two wound levels it heals. Healing in this fashion places the shoggoth at the minimum number of Integrity points for that wound level. Each time a shoggoth sloughs flesh, it must also reduce its Strength or Tenacity by 1. For every 4 points of Strength and/or Tenacity lost to soughing flesh, reduce the shoggoth’s Variable Pool by 1. (For example, a standard shoggoth at Death’s Door may heal itself to Flesh Wounds by reducing it’s Integrity from 15 to 13. It would then have 1 point of damage, and a new Strength and Tenacity score of 9 each). Sloughing flesh also reduces the shoggoth’s diameter by 6 inches.

Variable Pool: As a standard action, a shoggoth may distribute these 6 points into any attribute desired. A shoggoth may also spend 2 points from the variable pool to gain one extra action at no penalty.


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